My new job: Terraformers

A few months ago I took new job, as a 3D artist working for Sheridan College. I work with team Outcast on the Android game Terraformers. Terraformers is essentially a Tower-Defense meets RTS, on a spherical 3D planet! Hopefully I’ll have more updates form the project in the next few months. We plan to release…

PORTFOLIO

Click here for the full portfolio experience: http://mattmurch.artstation.com

Ubisoft NXT 2017 Showcase: Petra Monastery

Petra Bench (Ubisoft NXT 2017) by MattMurch on Sketchfab Trash Bin (Ubisoft NXT 2017) by MattMurch on Sketchfab Spectrum Analysis by MattMurch on Sketchfab Security Hut (Ubisoft NXT 2017) by MattMurch on Sketchfab Metallographic Microscope (Ubisoft NXT 2017) by MattMurch on Sketchfab

Ubisoft NXT 2017: Learn by doing.

This year we were at it again, myself and a few other Game Design students with no regard for sleep took on the annual NXT Showcase challenge from Ubisoft Toronto. This year’s theme was a story about a Russian science team investigating a 40-year-old soviet sub that crashed on top of the ancient desert city….

Outlines Are Cool: the development of “It’s All Down Hill From Here”

It’s All Down Hill From Here was made with a skilled team of game design students at Sheridan College, This includes Aaron Sutton, Jesse Baker, Johnlee Cooper, and myself, Matthew Murchison. Intro It’s All Down Hill From Here was developed in one week as proof of concept racing game. My Contribution My contributions to this…

Process of design for Coup Coons

Post Mortem and Process for the game ‘Coup Coons’. Designed by Connor Gilhuly, Maddi McDougall, Kyle Baartman and Matthew Murchison. 3D models from the ‘Double M Digital Low-Poly collection’ where used to build up the environment of the game. This game is still in part-time development, this post covers the academic development of the project…

Post-Mortems and Process of Game Design

Hello internet! I am a student of game Design at Sheridan College, so we naturally write A LOT of post-mortems and process posts. Here you can find them all! Here are the posts on game design: Process of design for ‘Caverns’ Process of design for ‘Gangs’ and ‘Pipes and Rats’ Process of design for ‘Tether’…

Process of design for ‘Caverns’

Post Mortem and Process for the game ‘Caverns’. Designed by Alex Massart, Aaron Sutton, Josh Garcia and Matthew Murchison. Intro Caverns is a 2D platforming game that focuses on emergent gameplay. You play as a triangle trying to collect points in a large atmospheric maze using three unique tools. You can play the web version…

List of 3D resource sites

Did I miss a site? Let me know in the comments and I’ll be sure to add it! Below are some sites that I have found, been pointed to, or otherwise crossed paths with that have quality assets, usually with a free option. Enjoy and share to anyone who could use a list like this!…