My new job: Terraformers

A few months ago I took new job, as a 3D artist working for Sheridan College. I work with team Outcast on the Android game Terraformers. Terraformers is essentially a Tower-Defense meets RTS, on a spherical 3D planet! Hopefully I’ll have more updates form the project in the next few months. We plan to release…

PORTFOLIO

Click here for the full portfolio experience: http://mattmurch.artstation.com

Unity Post-Processing Stack Intro

Last year Unity released the Adam demo, and it looked amazing! Check it out below in case you missed it: It turns out that anyone can harness the improvements that they used in the demo. The Unity team released 3 asset packs from the demo: Adam Character Exterior Environment Interior Environment (with new volumetric lights!)…

Ubisoft NXT 2017 Showcase: Petra Monastery

Petra Bench (Ubisoft NXT 2017) by MattMurch on Sketchfab Trash Bin (Ubisoft NXT 2017) by MattMurch on Sketchfab Spectrum Analysis by MattMurch on Sketchfab Security Hut (Ubisoft NXT 2017) by MattMurch on Sketchfab Metallographic Microscope (Ubisoft NXT 2017) by MattMurch on Sketchfab

Ubisoft NXT 2017: Learn by doing.

This year we were at it again, myself and a few other Game Design students with no regard for sleep took on the annual NXT Showcase challenge from Ubisoft Toronto. This year’s theme was a story about a Russian science team investigating a 40-year-old soviet sub that crashed on top of the ancient desert city….

Outlines Are Cool: the development of “It’s All Down Hill From Here”

It’s All Down Hill From Here was made with a skilled team of game design students at Sheridan College, This includes Aaron Sutton, Jesse Baker, Johnlee Cooper, and myself, Matthew Murchison. Intro It’s All Down Hill From Here was developed in one week as proof of concept racing game. My Contribution My contributions to this…

Designing and building “Carded Hard”

Carded Hard was made with a skilled team of game design students at Sheridan College, This includes Aaron Sutton, Jesse Baker, Johnlee Cooper, and myself, Matthew Murchison. The Basics: Carded Hard was made in one week and is the first of several proofs of concepts that our team will make in the coming months. We had the…

Process of design for Coup Coons

Post Mortem and Process for the game ‘Coup Coons’. Designed by Connor Gilhuly, Maddi McDougall, Kyle Baartman and Matthew Murchison. 3D models from the ‘Double M Digital Low-Poly collection’ where used to build up the environment of the game. This game is still in part-time development, this post covers the academic development of the project…

Process of Design for ‘Tether’

Hello all, I present the post-mortem for Teather my latest (as of this writing) collaborative game at Sheridan! Working with Nicholas Phan and Alexandru Chira. Intro What is ‘Teather’? Teather is a 2D platformer focused on cooperation, you and your partner are TETHERED together, and have to swing yourselves from platform to platform. Can you…