Category: Blog
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Still waiting
This is a site about art and it’s execution, make that a priority. AI (really Machine Learning) skips the execution stage making it or relive any to this platform. Not to mention the art theft.
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Onwards
Artstation has only goten worse and more hostile to their user base. Extremly disapointing to watch a site I once loved beign a part of come out with moderation attacks against their users instead of tightening up their policys on AI.
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Resling Art Theft is Fu**ed
Selling the product of copyright violation or art theft seems like the kind fo thing that could evt every customer and your own store in trouble, maybe dont do that.
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NoAI tags are not enough
NoAI taggs are not enough, you need to take active steps to protect your users. AI Art is actually ML art.
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Another iteration, still no change
Same message, same points, same complaints. Do something, play your part in this relationship Artstation. This also isn’t intelligent, it’s just machine learning.
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Protect your customers
Your customers are being stolen from on your platform, and impersonated on your own platform. Take steps, from policy to tech implementation, to protect the artist that have been heart and soul of Artstation. This is a professional site backed by Epic, you have the resources to do so much. Do something to protects artist…
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Why are you still avoiding this Artstation?
It’s day 4, you keep avoiding the actual concerns of your user base. Please, stop, please listen, please implement our requests. Artstation has been a hub for artists, why are you not taking us seriously?
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How are you still messing this up?
It’s common sence, the stealing should not be the default… how did you mess that up?
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Smarten up, no AI here please
Artstation is for skilled artists, the important thing in means and methods for digital art. AI skips the means and methods, so should not be on artstation. Also, it’s art theft for friks sake. Having this is bad, having it in the market place increases liability for everyone who uses the marketplace.
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Keep art theft off of Artstation
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Hello world! (…again)
After many years and many different platforms, I’m returning to WordPress. Recent events have made it abundantly clear that 3rd parties are not a responsible place to host portfolios or blogs for me. There are some truly amazing website platforms out there. My last site location, Carrd may be the single best WSYWIG ever designed.…
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Wrapping up at Alientrap Games Inc.
About a month ago I wrapped up my time at Alientrap, working there for the last few years was fantastic. The work itself was awesome with variety and unique new challenges. The real standout moments came from how the studio was run with trust and generosity. I’m so thankful for the time I had there,…
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NPC’s of the future! Some really cool stuff from our work at Alientrap games!
About a month or two ago, my boss at Alientrap showed us some awsome footage form one of his projects in Modbox he used GPT-3 powered AI to make trul;y interactive NPCs. It’s super cool, and you cna see the full demo on his Youtube and Twitter here: This is a pretty cool demo, and even cooler, I built the background…
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Perfect Exporting from Blender to Unity
You can drag a Blender file into Unity and that will work perfectly, but it is bad practice (if something happens to that file you lose your model completely). Here is how to reliably have a good import without compromising your working files: Instead, select all the meshes you want to export in Blender. Go to “File > export > FBX”. Name your FBX export,…
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Quickly fix Blender ASCII FBX import error
You have an FBX, but when you go to import it into Blender it says this: “ASCII FBX files are not supported” Solution: Why is this happening? There is a 99% chance the artist that made the FBX used Maya and chose to format their files as .MA instead of .MB. The difference is that MB…
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Index of Free Art Asset Sites:
Every once in a while you need a texture, sound, or model for a game or a prototype. It’s easy to get something on google, but then the licensing isn’t always right, and you might not have money to buy from an asset store. For me this is where CC0 and copyright free sites are…
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Leveraging multiple workflows
Working on spirits has brought a lot of new technical challenges. Solutions have ranged from creating shaders to diving into C# and even a brief look at entity-component systems. But there are also smaller, more day to day challenges, like choosing the right workflow for your models. There are 3 main workflows I am familiar…
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Code free interactive water!
After talking with our art mentor, Jonathan, our team began looking into adding water to get some of the beautiful reflections back into our level. We have a few options, decal based puddles, or splat shaders with a height blend. Each of those give us our reflections, but they don’t add a sense of life…
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Block outs for feeling
It’s been 12 weeks since we started this semester, 8 weeks (approximately) of development towards our Alpha for Spirits. We got a block out early on, grey blocks that marked the space that would become our deserted mall. An early grey box of Spirits As an environment artist this was fun to make, but it…
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Sense of space
Our first Blockout of the level. Our second blockout focused on getting the ‘mall’ feeling’ and working out our metrics. This phase of our blockout was a coordinated effort to begin introducing the technology we need for our final product. Here I have introduced Cinemachine and Timeline to bridge cut-scenes and gameplay. We also converted…
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Tool highlight: Windows 10 Photos App
When trying to crop the concept render for the Void environment, I stumbled onto some new features for the windows image viewer. The viewer can haw add “3D” effects like muzzle flash and rain to an image, and saves it as an mp4. Here is an example made as a quick experiment to test the…
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Starting Spirits: New team, new game, new art!
Who am I? I’m Matthew, the environment artist with Open Door Games. I make 3D art and most of the supporting assets for the team. What are we making? We’re making a game called ‘Spirits’ its essentially a combat demo where we want our player to experience telekinesis and other mental powers. Where I am…