Category: Educational

  • Perfect Exporting from Blender to Unity

    Perfect Exporting from Blender to Unity

    You can drag a Blender file into Unity and that will work perfectly, but it is bad practice (if something happens to that file you lose your model completely). Here is how to reliably have a good import without compromising your working files:  Instead, select all the meshes you want to export in Blender. Go to “File > export > FBX”. Name your FBX export,…

  • Quickly fix Blender ASCII FBX import error

    Quickly fix Blender ASCII FBX import error

    You have an FBX, but when you go to import it into Blender it says this: “ASCII FBX files are not supported” Solution: Why is this happening? There is a 99% chance the artist that made the FBX used Maya and chose to format their files as .MA instead of .MB. The difference is that MB…

  • Index of Free Art Asset Sites:

    Index of Free Art Asset Sites:

    Every once in a while you need a texture, sound, or model for a game or a prototype. It’s easy to get something on google, but then the licensing isn’t always right, and you might not have money to buy from an asset store. For me this is where CC0 and copyright free sites are…

  • Leveraging multiple workflows

    Working on spirits has brought a lot of new technical challenges. Solutions have ranged from creating shaders to diving into C# and even a brief look at entity-component systems. But there are also smaller, more day to day challenges, like choosing the right workflow for your models. There are 3 main workflows I am familiar…