Category: Updates
-
Wrapping up at Alientrap Games Inc.
About a month ago I wrapped up my time at Alientrap, working there for the last few years was fantastic. The work itself was awesome with variety and unique new challenges. The real standout moments came from how the studio was run with trust and generosity. I’m so thankful for the time I had there,…
-
Block outs for feeling
It’s been 12 weeks since we started this semester, 8 weeks (approximately) of development towards our Alpha for Spirits. We got a block out early on, grey blocks that marked the space that would become our deserted mall. An early grey box of Spirits As an environment artist this was fun to make, but it…
-
Sense of space
Our first Blockout of the level. Our second blockout focused on getting the ‘mall’ feeling’ and working out our metrics. This phase of our blockout was a coordinated effort to begin introducing the technology we need for our final product. Here I have introduced Cinemachine and Timeline to bridge cut-scenes and gameplay. We also converted…
-
Starting Spirits: New team, new game, new art!
Who am I? I’m Matthew, the environment artist with Open Door Games. I make 3D art and most of the supporting assets for the team. What are we making? We’re making a game called ‘Spirits’ its essentially a combat demo where we want our player to experience telekinesis and other mental powers. Where I am…