Category: Realistic

  • Lightsaber Suspended

    Lightsaber Suspended

    The saber in full detail. The saber glows in the face of advancing imperial forces. Luke’s saber hilt, screen accurate down to the oil and dirt on the handle. A peaceful town in the outer rim. The saber evaporates the ground water as it slices through the mud and muck. The courtyard is deserted before…

  • LIDAR Automotive 2020

    LIDAR Automotive 2020

    Cutlas Supreme Brougham ’87 Chevy 305 engine by MattMurch on Sketchfab Oldsmobile Engine VW Tires – Summer and Snow by MattMurch on Sketchfab VW Tires Tire Well by MattMurch on Sketchfab Wheel Well A collection of automotive parts I scanned on an iPhone 12 Pro Max in 2019-2020, these are all suitable for backgrounds in…

  • LIDAR Rocks Collection 2020

    LIDAR Rocks Collection 2020

    Yard Rock 07 by MattMurch on Sketchfab Yard Stone 08 by MattMurch on Sketchfab Yard Rock 04 by MattMurch on Sketchfab Yard Rock 03 by MattMurch on Sketchfab Yard Rock 01 by MattMurch on Sketchfab Yard Rock 05 by MattMurch on Sketchfab Yard Rock 05 by MattMurch on Sketchfab Yard Rock 06 by MattMurch on…

  • Darth Vader: ROTJ Screen Accurate VRChat Avatar

    Darth Vader: ROTJ Screen Accurate VRChat Avatar

    Full breakdown of design (Combat animation at the end!!!) Screen AccurateAsymmetry & Detailing Hero Prop accurate Saber hilt Fully Rigged • PBR Textures • Game Ready • VR Chat • CompatibleVR Optimized A commissioned VRChat Avatar, the goal was simple: Create the most accurate and realistic Darth Vader model, then make it run in VR.…

  • The last refuge ~ Blender 3.0 Cycles X

    The last refuge ~ Blender 3.0 Cycles X

    The last refuge for the survivors, if they make it on time. Blenders amazing adaptive subdivision (tessellation) meant this screen was super simple to direct and manage while giving me full creative control through procedural texturing. A scene I modeled to put Cycles X through its passes! Imagined as an old cave tunnel that has…

  • Tantive IV: Modular Hallway

    Tantive IV: Modular Hallway

    The full Tantive IV Corridor form a new hope, screen accurate. The airlock and screen accurate wall layout. The hallway broken down into it’s component parts The full Modular Hallway Kit A screen accurate and VR ready Tantive 4 modular kit! I designed it to seamlessly work for all use cases from VR games to…

  • Alternate Realities Pwnisher Challenge

    Alternate Realities Pwnisher Challenge

    The full ‘cinematic cut’ of my Alternate Reality The hover dolly doing it’s thing, beatup, old, but still reliable Hover Dolly by MattMurch on Sketchfab The hover dolly was one of the biggest focuses in preparing for the competition. I wanted to creat a wholly original design that felt like an antique. Alternate Realities Challenge…

  • Luke’s Lightsaber

    Luke’s Lightsaber

    Emmiter and hilt details Luke’s Lightsaber – ROTJ & Expanded Universe by MattMurch on Sketchfab 3D view of the lightsaber The hilt of the lightsaber The activator and grip Matcap details Happy star wars day, and May the 4th be with you! Inspired by Adam Savage’s Tested video on making lukes saber hilt, I started…

  • Hollow-belly Cargo Ship (Realtime)

    Hollow-belly Cargo Ship (Realtime)

    The Praclarush, a hollow belly cargo ship, in orbit around Neptune. The design is meant to be highly functional, large cargo space, high visibility for the bridge, powerful thrusters, and lower engines to control hovering and orbit. With these design goals defined, the ship takes a strong, grounded shape. The volumetric lighting in Eevee really…

  • Lightsaber Suspended (WIP)

    Lightsaber Suspended (WIP)

    A study in environmental complexity: Steam form evaporation, melting from blade heat, fog rolling in, and vegetaion at all scales. The saber cuting through the ground. Not much can stop a light saber. The oppression of the Sith marches on, Who will save this town? The courtyard was fully detailed with vertext splatting used to…

  • Costa Rican Sunrise

    Costa Rican Sunrise

    A wonderful, sunny, and warm place to wake up. Roles: Modeler, Texture Artist, Lighting, Shader Artist, RP/Engine Wrangler A beautiful morning in a Costa Rican flat. Largely based on the real world Villas Palmas in San Jose. I was inspired to model this on a rest day during a week long vacation in 2018. Re-rendered…

  • BC-304 (WIP) 2021 Update

    BC-304 (WIP) 2021 Update

    The bridge of the BC-304 Realtime battle cinematic in Unity Rendered lighting test Multiple views of the BC-304 HMS Hadfield 3/4 view Greeble and details on the model Greeble close up Rear silhouette Roles: Modeling, Lighting, Texturing, Look Dev, Research The goal is to match, end eventually exceed the level of detail shown on the…

  • Stargate Day 2019 sneak peek

    Stargate Day 2019 sneak peek

    The recent upgrades to Unity and Blender really made this project possible. From blenders improved performance for high poly modeling and sculpitng, to Unity’s HDRP, Timeline, Shadergraph and VFX graph. Using Unity’s High Definition render Pipeline has made it possible to achieve amazing lighting and atmosphere really quickly and consistently. My Stargate model has been…

  • HW-10mm Enforcer Sidearm

    HW-10mm Enforcer Sidearm

    WH-10: Enforcement Sidearm by MattMurch on Sketchfab WH-10: Enforcement Sidearm. Designed for first person games, with a grounded futuristic design. The HW-10 is designed with simplicity and functionality front and centre. Intuitive iron sights mean officers can aim quickly, and can watch their aim in peripheral vision thanks to the high vissibility alignment dots. The…