Category: Stylized
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Chicken Nuggets Demo
Chicken Nuggets is Double M Digital Inc.’s fist published game coming to steam in 2023!An adorable farm yard adventure with classic roll a ball mechanics that harken back to games like Super Monkey Ball.
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Lightsaber Suspended
The saber in full detail. The saber glows in the face of advancing imperial forces. Luke’s saber hilt, screen accurate down to the oil and dirt on the handle. A peaceful town in the outer rim. The saber evaporates the ground water as it slices through the mud and muck. The courtyard is deserted before…
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Chicken Nuggets: Pre-Alpha Trailer
A Nugget Pushing an obstacle The Chicken Nuggets Farm A Nugget going through a physics gate Chicken Nuggets level completion Tutorial level in Chicken Nuggets A late game Chicken Nuggets level Environmental hazards are a big part of Chicken Nuggets gameplay Platforming in Chicken Nuggets Taking a leap of faith in Chicken Nuggets Cn early…
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Chicken Nuggets: Pre-Alpha Levels
Chicken Nuggets uses may worlds and looks to tell a visual story. Some levels in Chicken Nuggets are full of environmental interactions and hazards. Some levels in Chicken Nuggets focus on technical challenges. Chicken Nuggets is Double M Digital Inc.’s fist published game coming to steam in 2022!An adorable farm yard adventure with classic roll…
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Modbox: Town Prop Hunt
One of the levels I was tasked with designing from scratch, the town is a fun prop hunt challenge with multiple unique zones and a bright aesthetic.
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Modbox: Drone Defense
Defend the ruined mining outpost from waves of drone attackers. This level has fantastic hiding holes, sniper positions, and enough unique paths to keep you on your toes. Plus a ruined space-industrial aesthetic with ship crashes, lunar pipelines, and vegetation labs. This is another level based on initial designs by Lee Vermeulen. I kept the…
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Gunhead: Bridge Characters
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Gunhead: Arachnix Egg
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Gunhead: Drone
A close up of the drone’s armament. The drone deployed in space for visibility testing Early concept for an asymmetrical wing configuration The final concept that we moved forward with The rear ammo box and propulsion of the drone The drone deployed in profile for look devWhile at Alientrap I was tasked with bringing the…
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Gunhead: Boss Trophy Case and Skulls
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Gunhead: Airlock
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Modbox: Interactive Lip Sync
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Medieval House Tiles
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Cavern Path tile set
A collection of dungeon tiles in 3 upique biomes
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FuryStar Mk2 Fighter
The Fury Star was designed for leveling: weapons and maneuverability can be built up with modular parts. Tris: 13,246 Varriations textured to look as menacing as possible.
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Stargate Day 2019 sneak peek
The recent upgrades to Unity and Blender really made this project possible. From blenders improved performance for high poly modeling and sculpitng, to Unity’s HDRP, Timeline, Shadergraph and VFX graph. Using Unity’s High Definition render Pipeline has made it possible to achieve amazing lighting and atmosphere really quickly and consistently. My Stargate model has been…
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Terrorarium: Cinematic Props
The syringe used to ‘evolve’ parts of the narrative. The collection of custom made props used in the Terrorarium cutscenes. For each prop there where specific interactions and perspectives I designed for. My main metric was the Moogu size, since they where always sneaking or begin placed into these props. Each prop was drawn out,…
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Terrorarium: Gardener’s ship bridge
The bridge of the Gardener’s ship. A warm, welcoming space where most of the Terrorarium story is told. The direction for the ship bridge was like a kind old grandmother’s home, but set in a UFO. Everything form the hand drawn wallpaper design, to the Victorian-era flower illustrations was created or selected to communicate the…
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Terrorarium: Cinematic Terrorariums
The 2nd place terrorarium. An impressive garden with variety and strong organized elements, but also very unfocused, with each area being similar in opulence, and completely self isolated. The 1st place terrorarum. I focused on a more open, and more focused design. Strong vertical elements and a very central focus with easy visibility form any…
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Terrorarium: Moogu Cave
The cave has a mysterious past. Some of these skeletons will become familiar though the game, others will remains mysteries. The cave when the player is first introduced. Part of the cave narrative relied on mystery and obfuscation. I used a mix of detail scales and visual effects to play into that uncertainty. Roles: Environment…
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Terrorarium: Pre-Rendered Cinematics
Roles: Cinematographer, Director, Editor, Environment Artist, Texture Artist, Animator, Look Developer, Concept Artist I was brought on by Stitch Media to create all of the Terrorarium pre-rendered cinematics. That meant working from the original narrative scripts and building everything from scratch. I created storyboards, modeled the required environments, created new shaders, textures, animations, and choreographed…
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Terrorarium: Pre-Rendered Cinematics Workflow
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Modbox 2.0 trailer
Some work form our recent Modbox 2.0 update. I recorded a few of the gameplay clips for the trailer.
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Modbox URP Conversion
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Spirits: Flashback Arcade
Flashback Arcade is designed as a world of its own, with easy access for the boss it drives combat while delivering a lot of unique atmosphere. The lighting of an almost all black room can be a hurdle. I needed to add a lot of lights, and that gave me a great opportunity to add…
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Spirits: Back Halls
The opening area of Spirits. This room needs to guide the player forward. It also hold the main menu on an arcade machine. The room connecting Flashback Arcade too TechnoShed. Employees gather, to watch TV and play the Arcade games on there down time. Between TechnoShed and Lancelot Music is this store room. It holds…
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Spirits: Mill Lake Mall
To help the player keep their bearings I gave the mall several key guiding landmarks. The greenery and shadow guides the player away from the areas they shouldn’t be, our vibrant lighting elements keeps the focus on each store and the main gameplay areas. The introductory areas introduce the visual elements of the game and…
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Spirits: TechnoShed
TehcnoShed’s sign is based on a retro futuristic angular design style often used for mall electronics shops. Inside of TechnoShed we optimized the environment for gameplay. It’s a place where the player can hide and shoot unhindered until they got their bearings, or run out of TV’s. TechnoShed has a very wide and shallow layout…
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Spirits: Lancelot Music
We called on several classical record and asset stores to influence the style of our Lancelot Music. The record store provides a medium level of complexity: A few object types, lots of maneuvering room, and a bright and vibrant room to welcome the player. Roles: Environment Artist, Modeler, Texture Artist, Lighting, Technical Artist Lancelot Music…
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Spirits: Burger Royal
Burger royal is a throwback to classic 80’s Burger King Inside our retro furniture is on full display, as well as popular 80s carpeting and wall decoration. Part of designing Burger Royal was connecting it to the back room. By laying out the throwable assets we guided the player into the safety of our back…
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Terrorarium – Early Access Trailer
Roles: Cinematographer, Environment Artist, Texture Artist, Animator, Lighting, Concept Artist, Choreographer I was brought in to build and shoot the Terrorarium early access trailer. I was brought in to sequence timelines and build up dynamic shots with Cinemachine. Working closely with their lead artist I built new sets, designed some real time visual effects, and…
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Docking Sim: High Realism Mundane Space Simulator
Workflow allows for gorgeous graphics with Unity’s deferred lighting engine. High fidelity “Face Weighted” models run perfectly in realtime or low end commuters. Using the ‘Face Weighted Normals’ workflow to increase visual fidelity without effecting the rendering overhead, Tri-Planar tiled materials allow for unbelievable close-up texture resolution. Roles: Game Designer, Modeler, Programmer, Shader Artist, Animator…
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Chicken Coup
ChickenCoup Gameplay A low poly game built with a team of 4 over 2 weeks. We had two artists, I handled all concept art, the level design, racoon/enemy models and animation, and all environment art. We submitted Chicken Coup to HumbleBrag (hosted by Humble Bundle) in Toronto where it reportedly did very well with viewers!
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Inktober Day 2: Divided
A world divided… It’s the second day of Inktober! Today’s prompt was ‘Divided’. With the world being the way it is (today was a horrible shooting in the US, but also the instalment of a new Governor General of Canada, two drastically different scenarios and events within such close proximity in both time and space)…
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Daedalus: Sniper of the skies
A hero unit from the upcoming game Terraformers, Daedalus is a lethal sniper with the eyes of a craftsman.