Process of design for Coup Coons

Post Mortem and Process for the game ‘Coup Coons’. Designed by Connor Gilhuly, Maddi McDougall, Kyle Baartman and Matthew Murchison. 3D models from the ‘Double M Digital Low-Poly collection’ where used to build up the environment of the game. This game is still in part-time development, this post covers the academic development of the project…

Process of Design for ‘Pizza Panic’

Hello! Here is the post-mortem for Pizza Panic a new collaborative game we made at Sheridan! I was part of a team with Codi Hotte and James Pratt. Intro Pizza Panic is an economy based game where you play as a chef fighting for the ingredients to make pizzas. You collect the ingredients by attacking…

How to teach yourself web design

Web design is fun, thought provoking, and extremely applicable to pretty much any field. It allows you to represent yourself, your brand, or a client online. And Learning web design will fundamentally change how you browse the web! So, if you want to see the web like neo sees the matrix (maybe the change isn’t…

10 FREE resources for Game Design!

We all love making games, but it’s hard to pay for all the licenses you need for an engine, modeling software, textures, PBR materials?! It adds up quickly. With that in mind, here are my first choices when I need to do anything game related, and they’re all free! It’s worth noting, I have no…

Process of Design for ‘Tether’

Hello all, I present the post-mortem for Teather my latest (as of this writing) collaborative game at Sheridan! Working with Nicholas Phan and Alexandru Chira. Intro What is ‘Teather’? Teather is a 2D platformer focused on cooperation, you and your partner are TETHERED together, and have to swing yourselves from platform to platform. Can you…

Post-Mortems and Process of Game Design

Hello internet! I am a student of game Design at Sheridan College, so we naturally write A LOT of post-mortems and process posts. Here you can find them all! Here are the posts on game design: Process of design for ‘Caverns’ Process of design for ‘Gangs’ and ‘Pipes and Rats’ Process of design for ‘Tether’…

Process of design for ‘Caverns’

Post Mortem and Process for the game ‘Caverns’. Designed by Alex Massart, Aaron Sutton, Josh Garcia and Matthew Murchison. Intro Caverns is a 2D platforming game that focuses on emergent gameplay. You play as a triangle trying to collect points in a large atmospheric maze using three unique tools. You can play the web version…

List of 3D resource sites

Did I miss a site? Let me know in the comments and I’ll be sure to add it! Below are some sites that I have found, been pointed to, or otherwise crossed paths with that have quality assets, usually with a free option. Enjoy and share to anyone who could use a list like this!…

Networking: Your most important skill. – Summer Company

This is an article in the series “Notes from a Summer Company” for more advice on starting your first business, check it out at Notes from a Summer Company. You will hear this again and again, but it is some of the best advice you can get. Network like you life depends on it because…