Matt Murch: 3D Art logo on a soft orange gradient

SGC Gateroom Battlemap

Matt Murch: 3D Art logo on a soft orange gradient
Placeholder Image
Matt Murch: 3D Art logo on a soft orange gradient
Placeholder Image
The grid Battlemap, mostly accurate to the real world SGC set.
Matt Murch: 3D Art logo on a soft orange gradient
Placeholder Image
Close up on the platform details.
Matt Murch: 3D Art logo on a soft orange gradient
Placeholder Image
The raw Battlemap, designed to balance player metrics and canonical details.
Matt Murch: 3D Art logo on a soft orange gradient
Placeholder Image
Players can play from the gate room and control room.
Matt Murch: 3D Art logo on a soft orange gradient
Placeholder Image
Playable isometric version of the map for Virtual Table Top
An art test for a Battlemap/Tileset contract. Based on the Gateroom from Stargate SG-1, set in Bunker buried deep in Cheyenne Mountain.

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *