Matt Murch: 3D Art logo on a soft orange gradient

FuryStar Mk2 Fighter

Matt Murch: 3D Art logo on a soft orange gradient
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The Fury Star was designed for leveling: weapons and maneuverability can be built up with modular parts.

Matt Murch: 3D Art logo on a soft orange gradient
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Tris: 13,246

Varriations textured to look as menacing as possible.

Matt Murch: 3D Art logo on a soft orange gradient
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The engines give a trackable and unique target profile for enemy players.
Roles: Modeler, Rigger, Texture Artist, Look developer, Technical Artist
For this vehicle, I adapted the original concept by Ezra Day. The asset was built for 2015-19 mobile hardware and the massive scale of the in-game battles. I used a mobile-friendly poly count and texture size.
Part of the early work on an unannounced title, the Fury Star is a quick fighter with several hard-points.
As the first fighter developed for the game, I used this ship to establish the rigging workflow to allow for dynamics wings, upgradable hardpoints, and AI/Aim assist driven turrets.

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