
The engineer has an analog aspect, with mechanical components and warm leather tool pouches.

The captain has a bold, authoritarian design, with lots of hard angles and formal details.

The scientist is a huge character, especially in the first person. He has a rounded design that minimizes the intimidation factor, though he is truly a hulking form in the environment.


The three bridge characters with riggify controls.
We wanted more life on the bridge, so I modelled, rigged, animated, and implemented our three full body bridge characters. I started form out ‘talking heads’, existing models of each character’s head used for picture in picture dialogue. Looking at art form our past game, Cryptark, I designed new bodies, modelled them out and desiged a sequence of animations for each character.
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