WH-10: Enforcement Sidearm. Designed for first person games, with a grounded futuristic design.
The HW-10 is designed with simplicity and functionality front and centre. Intuitive iron sights mean officers can aim quickly, and can watch their aim in peripheral vision thanks to the high vissibility alignment dots.
The model is fully game ready and optimized, with a low poly count, single material, and efficient UV layout.
The design is ambidextrous, with a low profile safety toggle for Left and Right sides. The tactical light has three modes: On, off, and Strobe.
Roles: Modeller, Texture Artist, Lighting, Concept Artist
The WH-10 enforcement sidearm is a police standard issued pistol. Featuring a 10mm barrel, semi-automatic firing, and built from lightweight composites. Before the quakes the WH-10 was seen as a symbol of oppression by many in the plateau and port regions.
Modelled for a larger project that is on hold, this was one concept for the main weapon in a future-police FPS.
Modelled in blender with HardOps, textured in substance painter.