
The HQ/Command Center, your final confrontation in the level

The beach is guarded along several paths, each with a unique type of ranged combat to choose

The approach is cinematic, sail past subs and destroyers bombarding the shore

Fight your way through the Luftwaffe airbase

Environmental motivated enemy placement builds the immersion, as well as justifying the difficulty curve

The beach landing zone

The open kill zone, with stealth paths, in the airfield
Do your part in this WW2 invasion level, play as an allied soldier working their way through an enemy beach, airfield, occupied town, and have a final confrontation with their commander.
For this level design I used a collection of Synty Studios assets, along with the Modbox voxel system to create a large linear FPS level. I broke the map down into 3 acts: each with a varied play style, multiple paths, and unique challenges. Some areas require ranged combat against elevated enemies, others a stealth approach with lots of cover. The paths also allow the player to choose their comfort level intuitively based on the Visual distribution of enemy AI and their weaponry.
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