Matt Murch: 3D Art logo on a soft orange gradient

Modbox: Drone Defense

Matt Murch: 3D Art logo on a soft orange gradient
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Matt Murch: 3D Art logo on a soft orange gradient
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Matt Murch: 3D Art logo on a soft orange gradient
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Matt Murch: 3D Art logo on a soft orange gradient
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Matt Murch: 3D Art logo on a soft orange gradient
Placeholder Image
Matt Murch: 3D Art logo on a soft orange gradient
Placeholder Image
Matt Murch: 3D Art logo on a soft orange gradient
Placeholder Image
Matt Murch: 3D Art logo on a soft orange gradient
Placeholder Image
Matt Murch: 3D Art logo on a soft orange gradient
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Matt Murch: 3D Art logo on a soft orange gradient
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Matt Murch: 3D Art logo on a soft orange gradient
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Matt Murch: 3D Art logo on a soft orange gradient
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Matt Murch: 3D Art logo on a soft orange gradient
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Matt Murch: 3D Art logo on a soft orange gradient
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Matt Murch: 3D Art logo on a soft orange gradient
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Defend the ruined mining outpost from waves of drone attackers. This level has fantastic hiding holes, sniper positions, and enough unique paths to keep you on your toes. Plus a ruined space-industrial aesthetic with ship crashes, lunar pipelines, and vegetation labs.

This is another level based on initial designs by Lee Vermeulen. I kept the core paths he developed and added now elevations for more gameplay variety, then went through and decorated the environment to be more immersive and make navigation easier with unique areas and landmarks.

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