Spicea Flos Mortem (Mobile Friendly)
Tentorium Acri Murus (Mobile Friendly)
Welcome to Terraformers!
In engine render of Spicea Flos Mortem, compared to our other plants it is probably our most versatile tool for the environment.
The high poly sculpt of Urbem Ligno Volat. With organics I looked for a flowing and eye-catching look before constraining the model in a low-poly,
Urbem Ligno Volat (Mobile Freindly)
My approach to organic low poly on mobile. Start with a sketch, model it, sculpt a high poly, then build a cheap low poly around it.
Edules Defecturam (Mobile Freindly)
Terraformers is an epic of planetary warfare, as you fight for resources in a galaxy occupied by amphibian aliens. Take command of your elite mech army as you lay wast to local lifeforms in this unique Tower Defense meets RTS in space!
For this project I was hired by Sheridan College Faculty of Animation and Design to act as lead artist for a small team of Post-Grad Programmers and Game Designers. When I cam on board my tasks grew form 3D Artist/Animator to Technical Artist as I ran them through the basics of PBR, introduced Substance Painter and setup easily replicateable systems and workflows for 3D content creation.
One of our biggest concerns was unifying the in game teams, for this we setup a standard set of materials for each side. We also used tools like SketchFab to keep everyone on the art side appraised of the styles we had going at any step of visual development.
You can checkout the FB page at: