Tag: Character Design
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Gunhead: Bridge Characters
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Gunhead: Drone
A close up of the drone’s armament. The drone deployed in space for visibility testing Early concept for an asymmetrical wing configuration The final concept that we moved forward with The rear ammo box and propulsion of the drone The drone deployed in profile for look devWhile at Alientrap I was tasked with bringing the…
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Gunhead: Boss Trophy Case and Skulls
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Retro Assasin
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Chicken Coup
ChickenCoup Gameplay A low poly game built with a team of 4 over 2 weeks. We had two artists, I handled all concept art, the level design, racoon/enemy models and animation, and all environment art. We submitted Chicken Coup to HumbleBrag (hosted by Humble Bundle) in Toronto where it reportedly did very well with viewers!
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DMD: The Low-Poly Collection
Roles: Modeler, Look Developer This is a game ready asset collection I am building at Double M Digital. They are designed to work instantly in a Unity scene to enable others to build engaging stylized interactive experiences (games for everyone!)