Tag: Environment

  • Lightsaber Suspended

    Lightsaber Suspended

    The saber in full detail. The saber glows in the face of advancing imperial forces. Luke’s saber hilt, screen accurate down to the oil and dirt on the handle. A peaceful town in the outer rim. The saber evaporates the ground water as it slices through the mud and muck. The courtyard is deserted before…

  • Modbox: Town Prop Hunt

    Modbox: Town Prop Hunt

    One of the levels I was tasked with designing from scratch, the town is a fun prop hunt challenge with multiple unique zones and a bright aesthetic.

  • Modbox: Drone Defense

    Modbox: Drone Defense

    Defend the ruined mining outpost from waves of drone attackers. This level has fantastic hiding holes, sniper positions, and enough unique paths to keep you on your toes. Plus a ruined space-industrial aesthetic with ship crashes, lunar pipelines, and vegetation labs. This is another level based on initial designs by Lee Vermeulen. I kept the…

  • Modbox: Mountains

    Modbox: Mountains

    Fortifications dot the landscape providing elevated cover The asymmetrical map uses elevation and path layout to keep gameplay balanced and extremely fun. There are several paths, each designed with unique advantages and defences. The mix of foliage and ancient ruins creates a beautiful combat environment. Little narrative details bring the world to life.

  • Modbox Western Canyon

    Modbox Western Canyon

    Stroll through an isolated canyon settlement, trapped and overcrowded by a nearby train track collapse you are free to inhabit the role of sheriff in this small backwater town.Designed with Modbox’s fantas

  • Corner Gas DND Map

    Corner Gas DND Map

    How I build up my DND maps with 3D to get a cinematic look, and keep playability metrics.Roles: Design, Modelling, Texturing, Lighting, Post Processing

  • Stargate Day 2019 sneak peek

    Stargate Day 2019 sneak peek

    The recent upgrades to Unity and Blender really made this project possible. From blenders improved performance for high poly modeling and sculpitng, to Unity’s HDRP, Timeline, Shadergraph and VFX graph. Using Unity’s High Definition render Pipeline has made it possible to achieve amazing lighting and atmosphere really quickly and consistently. My Stargate model has been…

  • Terrorarium: Moogu Cave

    Terrorarium: Moogu Cave

    The cave has a mysterious past. Some of these skeletons will become familiar though the game, others will remains mysteries. The cave when the player is first introduced. Part of the cave narrative relied on mystery and obfuscation. I used a mix of detail scales and visual effects to play into that uncertainty. Roles: Environment…

  • Spirits: Flashback Arcade

    Spirits: Flashback Arcade

    Flashback Arcade is designed as a world of its own, with easy access for the boss it drives combat while delivering a lot of unique atmosphere. The lighting of an almost all black room can be a hurdle. I needed to add a lot of lights, and that gave me a great opportunity to add…

  • Spirits: Back Halls

    Spirits: Back Halls

    The opening area of Spirits. This room needs to guide the player forward. It also hold the main menu on an arcade machine. The room connecting Flashback Arcade too TechnoShed. Employees gather, to watch TV and play the Arcade games on there down time. Between TechnoShed and Lancelot Music is this store room. It holds…

  • Spirits: Mill Lake Mall

    Spirits: Mill Lake Mall

    To help the player keep their bearings I gave the mall several key guiding landmarks. The greenery and shadow guides the player away from the areas they shouldn’t be, our vibrant lighting elements keeps the focus on each store and the main gameplay areas. The introductory areas introduce the visual elements of the game and…

  • Spirits: TechnoShed

    Spirits: TechnoShed

    TehcnoShed’s sign is based on a retro futuristic angular design style often used for mall electronics shops. Inside of TechnoShed we optimized the environment for gameplay. It’s a place where the player can hide and shoot unhindered until they got their bearings, or run out of TV’s. TechnoShed has a very wide and shallow layout…

  • Spirits: Lancelot Music

    Spirits: Lancelot Music

    We called on several classical record and asset stores to influence the style of our Lancelot Music. The record store provides a medium level of complexity: A few object types, lots of maneuvering room, and a bright and vibrant room to welcome the player. Roles: Environment Artist, Modeler, Texture Artist, Lighting, Technical Artist Lancelot Music…

  • Spirits: Burger Royal

    Spirits: Burger Royal

    Burger royal is a throwback to classic 80’s Burger King Inside our retro furniture is on full display, as well as popular 80s carpeting and wall decoration. Part of designing Burger Royal was connecting it to the back room. By laying out the throwable assets we guided the player into the safety of our back…

  • The Zoopercar

    The Zoopercar

    The Modern Zoopercar: Tribute to George Shrinks by MattMurch on Sketchfab Sketchfab 3D view with animation Flying away for another adventure! Roles: Modeler, Texture Artist, Animator, Technical Artist Here is my vision of a ‘realistic’ Zoopercar. Modeled and animated in Blender 3D, textured in Substance Painter, then rendered in Cycles.

  • Chicken Coup

    Chicken Coup

    ChickenCoup Gameplay A low poly game built with a team of 4 over 2 weeks. We had two artists, I handled all concept art, the level design, racoon/enemy models and animation, and all environment art. We submitted Chicken Coup to HumbleBrag (hosted by Humble Bundle) in Toronto where it reportedly did very well with viewers!

  • SwapBox V1

    SwapBox V1

    SwapBox’s environment mixes organic and mechanical to create an atmosphere of unease and mystery. Swap Buttons by MattMurch on Sketchfab Buttons are your interface to the mechanical control of SwapBox’s environment. SwapGun by MattMurch on Sketchfab The SwapGun is your key to the world of SwapBox. I chose it’s mix of materials to reflect the…

  • DMD: The Low-Poly Collection

    DMD: The Low-Poly Collection

    Roles: Modeler, Look Developer This is a game ready asset collection I am building at Double M Digital. They are designed to work instantly in a Unity scene to enable others to build engaging stylized interactive experiences (games for everyone!)