Tag: game ready

  • Tantive IV: Modular Hallway

    Tantive IV: Modular Hallway

    The full Tantive IV Corridor form a new hope, screen accurate. The airlock and screen accurate wall layout. The hallway broken down into it’s component parts The full Modular Hallway Kit A screen accurate and VR ready Tantive 4 modular kit! I designed it to seamlessly work for all use cases from VR games to…

  • Gunhead: Drone

    Gunhead: Drone

    A close up of the drone’s armament. The drone deployed in space for visibility testing Early concept for an asymmetrical wing configuration The final concept that we moved forward with The rear ammo box and propulsion of the drone The drone deployed in profile for look devWhile at Alientrap I was tasked with bringing the…

  • Gunhead: Boss Trophy Case and Skulls

    Gunhead: Boss Trophy Case and Skulls

  • Modbox: D-Day

    Modbox: D-Day

  • Lightsaber Suspended (WIP)

    Lightsaber Suspended (WIP)

    A study in environmental complexity: Steam form evaporation, melting from blade heat, fog rolling in, and vegetaion at all scales. The saber cuting through the ground. Not much can stop a light saber. The oppression of the Sith marches on, Who will save this town? The courtyard was fully detailed with vertext splatting used to…

  • FuryStar Mk2 Fighter

    FuryStar Mk2 Fighter

    The Fury Star was designed for leveling: weapons and maneuverability can be built up with modular parts. Tris: 13,246 Varriations textured to look as menacing as possible.

  • Spirits: TechnoShed

    Spirits: TechnoShed

    TehcnoShed’s sign is based on a retro futuristic angular design style often used for mall electronics shops. Inside of TechnoShed we optimized the environment for gameplay. It’s a place where the player can hide and shoot unhindered until they got their bearings, or run out of TV’s. TechnoShed has a very wide and shallow layout…

  • Spirits: Burger Royal

    Spirits: Burger Royal

    Burger royal is a throwback to classic 80’s Burger King Inside our retro furniture is on full display, as well as popular 80s carpeting and wall decoration. Part of designing Burger Royal was connecting it to the back room. By laying out the throwable assets we guided the player into the safety of our back…

  • Interior Mapping Shader

    Interior Mapping Shader

    A realistic scene demonstrating the immersive value of interior mapping. A demo showcasing the interior illumination and glass refraction built into the shader. Roles: Shader Artist, Technical Artist The shader features a cubemap based interior renderer, using standard PBR textures you can render 1000s of windows on one face at almost no cost. I based…

  • AAP-003 – Vissualization

    AAP-003 – Vissualization

    Roles: Environment Artist, Modeler, Animator, Choreographer, Cinematographer Created in unity for realtime, in engine rendering. The goal was to embrace the new cinematic tools that Unity has developed and build an amazing game environment.I generated/modelled and animated each ship, modelled the all environment assets (expert the rocks). All characters where created by me in FUSE.