Tag: Game
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Chicken Nuggets Demo
Chicken Nuggets is Double M Digital Inc.’s fist published game coming to steam in 2023!An adorable farm yard adventure with classic roll a ball mechanics that harken back to games like Super Monkey Ball.
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Chicken Nuggets: Pre-Alpha Levels
Chicken Nuggets uses may worlds and looks to tell a visual story. Some levels in Chicken Nuggets are full of environmental interactions and hazards. Some levels in Chicken Nuggets focus on technical challenges. Chicken Nuggets is Double M Digital Inc.’s fist published game coming to steam in 2022!An adorable farm yard adventure with classic roll…
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Tantive IV: Modular Hallway
The full Tantive IV Corridor form a new hope, screen accurate. The airlock and screen accurate wall layout. The hallway broken down into it’s component parts The full Modular Hallway Kit A screen accurate and VR ready Tantive 4 modular kit! I designed it to seamlessly work for all use cases from VR games to…
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Modbox: Town Prop Hunt
One of the levels I was tasked with designing from scratch, the town is a fun prop hunt challenge with multiple unique zones and a bright aesthetic.
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Modbox: Drone Defense
Defend the ruined mining outpost from waves of drone attackers. This level has fantastic hiding holes, sniper positions, and enough unique paths to keep you on your toes. Plus a ruined space-industrial aesthetic with ship crashes, lunar pipelines, and vegetation labs. This is another level based on initial designs by Lee Vermeulen. I kept the…
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Gunhead: Drone
A close up of the drone’s armament. The drone deployed in space for visibility testing Early concept for an asymmetrical wing configuration The final concept that we moved forward with The rear ammo box and propulsion of the drone The drone deployed in profile for look devWhile at Alientrap I was tasked with bringing the…
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SGC Gateroom Battlemap
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Corner Gas DND Map
How I build up my DND maps with 3D to get a cinematic look, and keep playability metrics.Roles: Design, Modelling, Texturing, Lighting, Post Processing
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FuryStar Mk2 Fighter
The Fury Star was designed for leveling: weapons and maneuverability can be built up with modular parts. Tris: 13,246 Varriations textured to look as menacing as possible.
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Costa Rican Sunrise
A wonderful, sunny, and warm place to wake up. Roles: Modeler, Texture Artist, Lighting, Shader Artist, RP/Engine Wrangler A beautiful morning in a Costa Rican flat. Largely based on the real world Villas Palmas in San Jose. I was inspired to model this on a rest day during a week long vacation in 2018. Re-rendered…
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Modbox 2.0 trailer
Some work form our recent Modbox 2.0 update. I recorded a few of the gameplay clips for the trailer.
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Modbox URP Conversion
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Spirits: Back Halls
The opening area of Spirits. This room needs to guide the player forward. It also hold the main menu on an arcade machine. The room connecting Flashback Arcade too TechnoShed. Employees gather, to watch TV and play the Arcade games on there down time. Between TechnoShed and Lancelot Music is this store room. It holds…
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Spirits: Mill Lake Mall
To help the player keep their bearings I gave the mall several key guiding landmarks. The greenery and shadow guides the player away from the areas they shouldn’t be, our vibrant lighting elements keeps the focus on each store and the main gameplay areas. The introductory areas introduce the visual elements of the game and…
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Docking Sim: High Realism Mundane Space Simulator
Workflow allows for gorgeous graphics with Unity’s deferred lighting engine. High fidelity “Face Weighted” models run perfectly in realtime or low end commuters. Using the ‘Face Weighted Normals’ workflow to increase visual fidelity without effecting the rendering overhead, Tri-Planar tiled materials allow for unbelievable close-up texture resolution. Roles: Game Designer, Modeler, Programmer, Shader Artist, Animator…
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Daedalus: Sniper of the skies
A hero unit from the upcoming game Terraformers, Daedalus is a lethal sniper with the eyes of a craftsman.
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Terraformers Planetary Environment Art
When I cam on board my tasks grew form 3D Artist/Animator to Technical Artist as I ran them through the basics of PBR, introduced Substance Painter and setup easily replicateable systems and workflows for 3D content creation.