Time: Estimating Accurately – Summer Company

This is an article in the series “Notes from a Summer Company” for more advice on starting your first business, check it out at Notes from a Summer Company. Time is a tricky thing, and everyone has a unique way of internalizing it. When you go into business, freelance or get a job you need…

Unity Post-Processing Stack Intro

Last year Unity released the Adam demo, and it looked amazing! Check it out below in case you missed it: It turns out that anyone can harness the improvements that they used in the demo. The Unity team released 3 asset packs from the demo: Adam Character Exterior Environment Interior Environment (with new volumetric lights!)…

Ubisoft NXT 2017 Showcase: Petra Monastery

Petra Bench (Ubisoft NXT 2017) by MattMurch on Sketchfab Trash Bin (Ubisoft NXT 2017) by MattMurch on Sketchfab Spectrum Analysis by MattMurch on Sketchfab Security Hut (Ubisoft NXT 2017) by MattMurch on Sketchfab Metallographic Microscope (Ubisoft NXT 2017) by MattMurch on Sketchfab

Ubisoft NXT 2017: Learn by doing.

This year we were at it again, myself and a few other Game Design students with no regard for sleep took on the annual NXT Showcase challenge from Ubisoft Toronto. This year’s theme was a story about a Russian science team investigating a 40-year-old soviet sub that crashed on top of the ancient desert city….

‘Life Sucks and You’re a Bird’, design with sarcasm.

Life Sucks and You’re a Bird was made with a skilled team of game design students at Sheridan College, This includes Aaron Sutton, Jesse Baker, Johnlee Cooper, and myself, Matthew Murchison. Into Life Sucks and You’re a Bird. This really describes the game experience well. We entered the 4th week of proof of concepts with…

Outlines Are Cool: the development of “It’s All Down Hill From Here”

It’s All Down Hill From Here was made with a skilled team of game design students at Sheridan College, This includes Aaron Sutton, Jesse Baker, Johnlee Cooper, and myself, Matthew Murchison. Intro It’s All Down Hill From Here was developed in one week as proof of concept racing game. My Contribution My contributions to this…

Designing and building “Carded Hard”

Carded Hard was made with a skilled team of game design students at Sheridan College, This includes Aaron Sutton, Jesse Baker, Johnlee Cooper, and myself, Matthew Murchison. The Basics: Carded Hard was made in one week and is the first of several proofs of concepts that our team will make in the coming months. We had the…

Process of design for Coup Coons

Post Mortem and Process for the game ‘Coup Coons’. Designed by Connor Gilhuly, Maddi McDougall, Kyle Baartman and Matthew Murchison. 3D models from the ‘Double M Digital Low-Poly collection’ where used to build up the environment of the game. This game is still in part-time development, this post covers the academic development of the project…

How to teach yourself web design

Web design is fun, thought provoking, and extremely applicable to pretty much any field. It allows you to represent yourself, your brand, or a client online. And Learning web design will fundamentally change how you browse the web! So, if you want to see the web like neo sees the matrix (maybe the change isn’t…