Tag: Low Poly Art
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Modbox: Town Prop Hunt
One of the levels I was tasked with designing from scratch, the town is a fun prop hunt challenge with multiple unique zones and a bright aesthetic.
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Terrorarium: Cinematic Props
The syringe used to ‘evolve’ parts of the narrative. The collection of custom made props used in the Terrorarium cutscenes. For each prop there where specific interactions and perspectives I designed for. My main metric was the Moogu size, since they where always sneaking or begin placed into these props. Each prop was drawn out,…
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Terrorarium: Cinematic Terrorariums
The 2nd place terrorarium. An impressive garden with variety and strong organized elements, but also very unfocused, with each area being similar in opulence, and completely self isolated. The 1st place terrorarum. I focused on a more open, and more focused design. Strong vertical elements and a very central focus with easy visibility form any…
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DMD: The Low-Poly Collection
Roles: Modeler, Look Developer This is a game ready asset collection I am building at Double M Digital. They are designed to work instantly in a Unity scene to enable others to build engaging stylized interactive experiences (games for everyone!)
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The Cave
Deep in the woods, a deep, mysterious cave waits for adventurous explorers.