Tag: shader graph

  • Modbox: Interactive Lip Sync

    Modbox: Interactive Lip Sync

  • Modbox URP Conversion

    Modbox URP Conversion

  • Spirits: Flashback Arcade

    Spirits: Flashback Arcade

    Flashback Arcade is designed as a world of its own, with easy access for the boss it drives combat while delivering a lot of unique atmosphere. The lighting of an almost all black room can be a hurdle. I needed to add a lot of lights, and that gave me a great opportunity to add…

  • Spirits: Back Halls

    Spirits: Back Halls

    The opening area of Spirits. This room needs to guide the player forward. It also hold the main menu on an arcade machine. The room connecting Flashback Arcade too TechnoShed. Employees gather, to watch TV and play the Arcade games on there down time. Between TechnoShed and Lancelot Music is this store room. It holds…

  • Spirits: Mill Lake Mall

    Spirits: Mill Lake Mall

    To help the player keep their bearings I gave the mall several key guiding landmarks. The greenery and shadow guides the player away from the areas they shouldn’t be, our vibrant lighting elements keeps the focus on each store and the main gameplay areas. The introductory areas introduce the visual elements of the game and…

  • Spirits: TechnoShed

    Spirits: TechnoShed

    TehcnoShed’s sign is based on a retro futuristic angular design style often used for mall electronics shops. Inside of TechnoShed we optimized the environment for gameplay. It’s a place where the player can hide and shoot unhindered until they got their bearings, or run out of TV’s. TechnoShed has a very wide and shallow layout…

  • Spirits: Lancelot Music

    Spirits: Lancelot Music

    We called on several classical record and asset stores to influence the style of our Lancelot Music. The record store provides a medium level of complexity: A few object types, lots of maneuvering room, and a bright and vibrant room to welcome the player. Roles: Environment Artist, Modeler, Texture Artist, Lighting, Technical Artist Lancelot Music…

  • Spirits: Burger Royal

    Spirits: Burger Royal

    Burger royal is a throwback to classic 80’s Burger King Inside our retro furniture is on full display, as well as popular 80s carpeting and wall decoration. Part of designing Burger Royal was connecting it to the back room. By laying out the throwable assets we guided the player into the safety of our back…

  • Interior Mapping Shader

    Interior Mapping Shader

    A realistic scene demonstrating the immersive value of interior mapping. A demo showcasing the interior illumination and glass refraction built into the shader. Roles: Shader Artist, Technical Artist The shader features a cubemap based interior renderer, using standard PBR textures you can render 1000s of windows on one face at almost no cost. I based…

  • Tri-Planar Terrain Splat Shader

    Tri-Planar Terrain Splat Shader

    Seemlesly blend up to 4 materials across any mesh. 4 unique materials based on the substance Unity 5 exporter. Run through try-planer blending before being mixed using vertex colours. Tri-Planar mapping eliminates texture stretching on cliffs or overhangs for a more realistic environment. All without any UV maps. Roles: Shader Artist Using triplanar projection for…