Tag: Space Ship
-
Tantive IV: Modular Hallway
The full Tantive IV Corridor form a new hope, screen accurate. The airlock and screen accurate wall layout. The hallway broken down into it’s component parts The full Modular Hallway Kit A screen accurate and VR ready Tantive 4 modular kit! I designed it to seamlessly work for all use cases from VR games to…
-
Alternate Realities Pwnisher Challenge
The full ‘cinematic cut’ of my Alternate Reality The hover dolly doing it’s thing, beatup, old, but still reliable Hover Dolly by MattMurch on Sketchfab The hover dolly was one of the biggest focuses in preparing for the competition. I wanted to creat a wholly original design that felt like an antique. Alternate Realities Challenge…
-
Hollow-belly Cargo Ship (Realtime)
The Praclarush, a hollow belly cargo ship, in orbit around Neptune. The design is meant to be highly functional, large cargo space, high visibility for the bridge, powerful thrusters, and lower engines to control hovering and orbit. With these design goals defined, the ship takes a strong, grounded shape. The volumetric lighting in Eevee really…
-
Gunhead: Boss Trophy Case and Skulls
-
Gunhead: Airlock
-
FuryStar Mk2 Fighter
The Fury Star was designed for leveling: weapons and maneuverability can be built up with modular parts. Tris: 13,246 Varriations textured to look as menacing as possible.
-
BC-304 (WIP) 2021 Update
The bridge of the BC-304 Realtime battle cinematic in Unity Rendered lighting test Multiple views of the BC-304 HMS Hadfield 3/4 view Greeble and details on the model Greeble close up Rear silhouette Roles: Modeling, Lighting, Texturing, Look Dev, Research The goal is to match, end eventually exceed the level of detail shown on the…
-
RCSP Arrowhead
Beauty render showing the ‘renegade’ colour scheme. Modular Interior was created with attention to detail and plausible functionality. Roles: Modeler, FX Artist The RCSP Arrowhead is a versatile patrol ship with speed, weapons and sensors to patrol and protect the outer colonies without support for months. Home to a crew of three, this ship is…
-
Docking Sim: High Realism Mundane Space Simulator
Workflow allows for gorgeous graphics with Unity’s deferred lighting engine. High fidelity “Face Weighted” models run perfectly in realtime or low end commuters. Using the ‘Face Weighted Normals’ workflow to increase visual fidelity without effecting the rendering overhead, Tri-Planar tiled materials allow for unbelievable close-up texture resolution. Roles: Game Designer, Modeler, Programmer, Shader Artist, Animator…