Coming soon: Godot Open World case study
Realistic and Large: Realism is very easy to achieve in a small scale, and large scale projects are evry easy to achieve with simplified style. But can you ship a…
Realistic and Large: Realism is very easy to achieve in a small scale, and large scale projects are evry easy to achieve with simplified style. But can you ship a…
These are all my own opinions and conclusions based on the information from reports, interviews. I have done my best to source everything I possibly can with a diverse set…
About a month ago I wrapped up my time at Alientrap, working there for the last few years was fantastic. The work itself was awesome with variety and unique new…
This post was writen several years before I understood the stagering labour theft and brutal environmental cost associated with Generative "AI". For more information on my current vews please read…
Who am I? I’m Matthew, the environment artist with Open Door Games. I make 3D art and most of the supporting assets for the team. What are we making? We’re…