Matthew Murchison
3D Artist • Environment • Cinematic • Technical
About • Reel • Productions • Experience • Software • Skills • Hobbies • Awards • Certifications • Education
ABOUT
A technically minded 3D artist. Working on games in Unity and Blender. CEO of Double M Digital Inc. developing our new game: Chicken Nuggets.
Always open to neat 3D/VR/Real-time contracts and opportunities!
Formerly a Developer at Alientrap Games Inc., 3D Cartographer on the MGM licensed Stargate Roleplaying Game, Cinematographer/Generalist for Stitch Media, and VR/Stereoscopic Specialist at the Communications Research Center for the Canadian Government.
REEL
PRODUCTIONS
| Game | Year | Role | Company |
|---|---|---|---|
| NDA | 2024 | Environment Artist | ZeMind Inc. |
| NDA | N/A | Subdivision Surface Modeler | Territory Studios |
| NDA | 2023 | Environment Artist | ZeMind Inc. |
| In Your Shoes VR | 2023 | Environment Artist | ZeMind Inc. |
| NDA | 2023 | Environment Artist | ZeMind Inc. |
| Design Car | 2021 | 3D Art, 3D Pipeline Supervisor | Territory Studios |
| NDA | 2022 | Environment Artist, Level Designer | Cream Digital |
| Survivor Man VR: The Descent | 2022 | Environment Artist, Level Designer, Technical Art, VFX | Cream Digital |
| Chicken Nuggets | 2023 | Developer, Project Lead | Double M DIgital Inc. |
| Stargate SG-1 RPG | 2021 | Cartographer, Environment Artist | Wyvern Gaming |
| Terroarium | 2021 | Cinematographer, 3D Artist | Games By Stitch |
| Wytchwood | 2021 | Graphics Optimization (Temp) | Alientrap Inc. |
| Gunhead | 2020 | 3D Artist & Animator | Alientrap Inc. |
| Modbox | 2020 | 3D & Technical Artist | Alientrap Inc. |
| HeroStar | 2020 | Vehicle Artist, Technical Artist | Light Beach Entertainment |
| Spirits | 2020 | Environment Artist, Technical Artist | Open Door Games |
| Terrorarium | 2019 | Cinematographer | Stitch Media |
| 5G mm Wave Visualization | 2018 | Stereoscopic Rendering Specialist, 3D Artist | Communications Research Centre |
| Docking Sim | 2018 | Producer, Developer, 3D artist | Double M Digital |
| Terraformers: Space Command | 2017 | 3D Artist, Technical Artist | Team Outcast |
| Petra Monastery | 2017 | 3D Environment Artist | Ubisoft NEXT ⤴ |
| Chicken Coup | 2016 | 3D Environment Artist, Animator | Sheridan BA Game Design |
| Coyote News Network (Live) | 2015 | Production Supervisor | Clarington Central Secondary School ⤴ |
SOFTWARE EXPERIENCE
Engines: Unity, Godot, Cycles, Eevee, Maxwell, RPG Maker, Unreal
3D Tools: Blender, Sketchfab, MagicaVoxel, Maya, 3DS Max, Cinemachine
Texturing/Image Tools: Substance 3D Painter, Substance 3D Designer, Affinity Photo, Affinity Designer, Photoshop, Illustrator, InDesign Affinity Designer, Gimp, Inkscape
Generative Tools: EmberGen, Meshroom, The Grove 3D, Scaniverse, 3D Scanner App, Mapbox, Meshlab, Regard 3D, Human Generator, Character Creator 4
IDEs: Visual Studio, Brackets, Phoenix Code, Shader Forge, Shadergraph
Display Tools: Sketchfab, Marmoset Viewer, Davinci Resolve, iMovie, Premier Pro
Organization: Trello, Codex, Github, Bitbucket, TortoiseSVN, SVN, Git, Source Tree, Github Desktop, Slack, Discord
SKILLS
3D Modelling, Technical Art, Environment Modelling, Hard Surface Modelling, Low-Poly Modelling, Rigging, Cinematics, Storyboarding, Shaders, Vehicle Modelling, Environment Design, Game Design, Project Management, System Design, 3D Animation, Multiplayer, Traditional Art, Motion Graphics, UI Design, Virtual Reality(VR), Kitbashing, Augmented Reality(AR), Web Design, Video Editing, Screen Matching, Team Work, Trailers, Team Management, Photo Manipulation, Shader Design, Corporate Management, Oculus Development, Meta Quest Development
HOBBIES & INTERESTS
Camping, Scifi, Mountain Biking, Plein Air Sketching, Photography
EXPERIENCE
| Role | Position | Company | Description | |
|---|---|---|---|---|
| 3D Artist, Technical Artist, Cinematographer | Contractor Remote | ZeMind Games | 2023-2024 Toronto, Ontario | |
| 3D Artist, 3D Supervisor | Contractor Remote | Territory Studio | 2022 – 2023 Toronto , Ontario | NDA – DesignCar App – Contractor |
| 3D Artist, Level Designer, Technical Artist | Contractor Remote | Cream Productions | 2021 – 2022 Torotnto , Ontario | |
| CEO, Developer | Full Time Hybrid | Double M Digital Inc. | Aug 2021 – Present Newcastle, Ontario | Chief Executive Officer at Double M Digital, a game studio located just outside of toronto in the GTA |
| Cartographer, 3D Artist, Level Designer | Contractor Remote | Wyvern Gaming | Feb 2021 – Sept 2021 Toronto, Ontario | Working closely with the in house designers, I took the rough map designes and descriptions and brough them to life as polished 2D printable battlemaps. |
| 3D Artist, Level Deisgner, Technical Artist | Full Time Remote | Alientrap Games Inc. | May 2019 – Jan 2021 Toronto, Ontario | Working with an amazing team of programmers and designers I contributed to the multiplayer VR sandbox Mobox, the PS4 first-person shooter Gunhead, the whimsical adventure game Wytchwood, and a variety of unannounced projects. My responsibilities included: shader development and rendering optimization; level design; environment art; marketing, video and graphic design; asset modeling and texturing; as well as character art, rigging, and animation. |
| 3D Artist, Cinematographer, Technical Artist | Contractor Remote | Games by Stitch | Feb 2021 – April 2021 Toronto , Ontario | Working off of work from a previous contract, I was brought in to sequence timelines and build up dynamic shots with Cinemachine. Working closely with their lead designer and lead animator. I built new sets, designed some real time visual effects, and choreographed animations to meet the desired direction for the trailer and to emphasize the game content. |
| 3D Artist, Technical Artist | Contractor Remote | Light Beach Entertainment | April 2019 – March 2020 Toronto, Ontario | I build 3D assets for an upcoming game. |
| Environment Artist, Technical Artist | Contractor Remote | Open Door Games | Oct 2018 – May 2019 Oakville, Ontario | Modelled and UV’d all assets, created or modified all tiling and trim sheet textures, directed and executed lighting, built shaders, designed post processing, research and layout design. Spirits is a telekinetic 3rd person shooter set in the 80s. |
| Cinematographer, Environment Artist | Contractor Remote | Stitch Media | Jan 2019 – Feb 2019 Toronto, Ontario | I was brought in to build and shoot the Terrorarium early access trailer. I was brought in to sequence timelines and build up dynamic shots with Cinemachine. Working closely with their lead artist I built new sets, designed some real time visual effects, and choreographed animations to meet the desired direction for the trailer and to emphasize the game content. The cinematics team was in charge of creating a very dramatic visual feel for the trailer, something similar to the infamous Gears Of War “Mad World Trailer”. |
| Stereoscopic Rendering Specialist, Unity Developer | Full Time Coop In Person Protected/Classified Clearance | Communications Research Center | May 2016 – Aug 2016 Ottawa, Ontario | I developed interactive visualizations showing cellular infrastructure using Unity and Mapbox. |
| 3D Artist | Contractor Remote | Lemuria Interactive Inc. | Oct 2018 – April 2019 Toronto, Ontario | I made 3D Vehicles for use in Unity. |
| Founder, Web Designer | Self Employed Hybrid | Double M Digital | June 2016 – Aug 2021 Newcastle, Ontario | As the founder and lead designer at Double M Digital, I held responsibility for all areas of business, from clients to taxes. I also was the lead designer for all web and graphic design projects, as well as for interactive games. |
| 3D Artist | Contractor In Person | Sheridan College | May 2017 – Aug 2017 Oakville, Ontario | Worked as a 3D artist for the college, consulting and creating art and tools for the student Capstone team ‘Outcast Studios’. |
| Graphic Designer | Coop In Person | Municipality of Clarington | Jan 2015 – April 2015 Bowmanville, Ontario | As a Co-op placement I was responsible for working in the Tourism and Communications team. In my time there I was responsible for designing all print a web media for the Clarington Blooms campaign, as well as several booklets, posters, magazine covers and other print materials. |
| Creative Problem Solving Facilitator | Contractor In Person | Sheridan College | Nov 2016 Oakville, Ontario | I was a facilitator for a sub-group of 5 local industry experts at a Sheridan College sponsored Creative Problem Solving (CPS) facilitation. My duties included gathering the opinions and thoughts of participants, and guiding the resource group through the different tools used. |
| Graphic and Web Designer | Volunteer Remote | White Pine Scouting Fair ⤴ | Jan 2015 – Aug 2015 Oshawa, Ontario | My duties for the scouting fair included all visual media. This included a custom website, coded in HTML and CSS; running a twitter feed and eMail campaign; writing and illustrating 4 small activity books aimed at different age groups (Beavers, Cubs, Scouts, Venturers); A large banner; The fair logo; local maps; customer service and maintaining a consistent visual style and verbal message across all media. On the day of I also Spoke as a keynote on the National Youth Spokesperson program, and conducted tours by Canoe of the scenic creek leading to Samac lake. |
| National Youth Spokesperson | Volunteer Hybrid | Scouts Canada ⤴ | Apr 2014 – March 2015 Toronto, Ontario | As a National Youth Spokesperson for Scouts Canada I had the opportunity to represent Scouting to newspapers, radio, TV, and at events. I was privileged to specialized information and given professional Public Relations training via Holms PR in Toronto. |
| SafeWalk | Part Time In Person | Sheridan Student Union ⤴ | Feb 2017 – May 2017 Oakville, Ontario | As a member of the safe walk team, my partner and I escort students and faculty across campus at night. SafeWalk is a student union service to make safety on campus easier, we cna be reached in the B-Wing any school night or through security. |
| Gaming Analyses and Discussion Club | Volunteer In Person | Sheridan Student Union & GADC⤴ | 2015 – 2017 Oakville, Ontario | As the co-founder and vice president of the GADC I was primarily responsible for marketeering the club. This included managing social media, designing our brand Identity and weekly poster. I also had shared responsibilities over our budget, catering arrangements, game selection, and any other business that arose. |
| Graphic Designer | Contractor Remote | Cobourg Health Shoppe ⤴ | Feb 2012 – Dec 2015 Cobourg, Ontario | As the graphic designer to Cobourg health Shoppe I designed posters, Gift Cards, and Commercials. |
| Area Youth Commissioner | Volunteer In Person | Lakeshore Ridge Area, Scouts Canada ⤴ | Nov 2015 – Dec 2016 Clarington, Ontario | As area youth commissioner I was in charge of promoting youth leadership and youth lead activities in the Lakeshore Ridge areas. This involved going to events, meetings, and camps as well as interacting with youth whenever possible. Beyond these duties, I held 50% responsibility fo the area along with the Area Youth Commissioner. These duties included meetings with higher level Scouts Canada officials and budgetary oversight. |
| President(2013), Vice president(2012), Secretary (2014) | Volunteer In Person | 1st Lakeshore Ridge Venture Scouts ⤴ | Sept 2012 – Sept 2015 Bowmanville, Ontario | Over my three years on the 1st LSRV executive, I held a variety of positions. I began my executive career as Vice-President, where I mostly filled in for and shadowed the current President. As President, I built systems and encouraged participation from other ventures in the planning of events. As secretary, I sought to improve on previous areas where items were disorganized or forgotten. My accomplishments here would include leading in the planning and execution of a week long canoe trip up the Rideau canal and fundraising and planning a 10 day trip to Newfoundland with three other Venturer Scouts. |
| Day out with Thomas | Contractor In Person | York-Durham Heritage Railway ⤴ | Aug 2015 – Aug 2016 Uxbridge, Ontario | As a member of the Day out With Thomas Crew, I had a variety of responsibilities. These included riding and ensuring the safety of attendees on the train, guiding attendees to locations on site, admissions at the front gate, traffic control at the train track crossing. |
CERTIFICATIONS, AWARDS & EDUCATION
| Project | Company | Award | Year | Organization | |
|---|---|---|---|---|---|
| Survivorman VR: The Descent | Cream Productions | ![]() | WINNER: Best Immersive Experience – Fiction | 2024 | Canadian Screen Awards ⤴ |
| In Your Shoes VR | Zemind Games | ![]() | Nominated: Best Immersive Experience – Non Fiction | 2024 | Canadian Screen Awards ⤴ |
| In Your Shoes VR | Zemind Games | ![]() | Nominee: Public Service & Activism AI, Metaverse & Virtual | 2024 | The Webby Awards ⤴ |
| Survivorman VR: The Descent | Cream Productions | ![]() | Honoree: AI, Metaverse & Virtual Science & Education 2024 | 2024 | The Webby Awards ⤴ |
| Hollow-belly Cargo Ship by Matt Murch | Personal | ![]() | Best of Blender Artists | 2016 | Blender Nation ⤴ |
| 2 Person Team Animation | Personal | ![]() | Silver Medal in Animation | 2015 | Ontario Skilled Trades Competition ⤴ |
| Pain free Cinematics for Unity | Personal | ![]() | Guest Speaker | 2017 | Uken Game Unity Meetup ⤴ |
| Personal | ![]() | WINNER: Sprint Week Game Design | 2016 | Sheridan College ⤴ | |
| The Introvert | Personal | ![]() | Featured 3D Artist | 2017 | Sketchfab ⤴ |
| Personal | ![]() | Featured Developer | 2017 | Unity’s “The Sauce” Newsletter ⤴ | |
| Zoopercar Tribute | Personal | ![]() | Featured 3D Artist | 2016 | Blender Nation ⤴ |


















