An informal light reference for game Artist
You never know when you jsut need to get that sunlight brightness taken care of really quick, and what's a good color temp for this sunset scene? THats what this…
You never know when you jsut need to get that sunlight brightness taken care of really quick, and what's a good color temp for this sunset scene? THats what this…
Realistic and Large: Realism is very easy to achieve in a small scale, and large scale projects are evry easy to achieve with simplified style. But can you ship a…
Game Development is unique in a very key way. We are the means of production, and we all own our means of production. Our ideas and our time are our…
Godot is node based, as is Amazon Lumberyard successor O3DE. These engines are fundamentally different from Unity and Unreal because they are Node Based instead of using a Scene Manager.…
These are all my own opinions and conclusions based on the information from reports, interviews. I have done my best to source everything I possibly can with a diverse set…
During my work on DesignCar, a mobile game built by Territory Studio, I was involved in a transition from C4D to Blender. As part of those changes I created this…
I get a lot of work doing rendering in game engines. Since 2018 Unity became the easiest place to be doing that kind of offline rendering, especially if you are…
It's hard to know what's good and what isnt quite going to work out with community contributed things. THis si a list of the community contributed shaders that I have…
Shader nodes are my favorite tool in any engine I use, and the Godot node editor is wildly powerful... while being absolutely obtuse to learn. Here are the things I…
Learning new languages and paradigms is hard, here's my personal translation guide. These are similar ideas, but not direct analogues. Script things UnityGodotDescriptionvoid Awake() {}func _ready():Runs when the object starts…
After many years and many different platforms, I'm returning to WordPress. Recent events have made it abundantly clear that 3rd parties are not a responsible place to host portfolios or…
About a month ago I wrapped up my time at Alientrap, working there for the last few years was fantastic. The work itself was awesome with variety and unique new…
This post was writen several years before I understood the stagering labour theft and brutal environmental cost associated with Generative "AI". For more information on my current vews please read…
I'm doing a surprise live Stargate RPG AMA in a couple of minutes over at https://www.youtube.com/watch?v=XYppChlbIvI Checkout Wyvern here https://wyverngaming.com/, and if you love tabletop RPGs or Stargate then you can pre-order…
You can drag a Blender file into Unity and that will work perfectly, but it is bad practice (if something happens to that file you lose your model completely). Here is how to reliably have a good import without…
You have an FBX, but when you go to import it into Blender it says this: "ASCII FBX files are not supported" "ASCII FBX files are not supported" Solution: The…
Every once in a while you need a texture, sound, or model for a game or a prototype. It's easy to get something on google, but then the licensing isn't…
Working on spirits has brought a lot of new technical challenges. Solutions have ranged from creating shaders to diving into C# and even a brief look at entity-component systems. But…
After talking with our art mentor, Jonathan, our team began looking into adding water to get some of the beautiful reflections back into our level. We have a few options,…
It’s been 12 weeks since we started this semester, 8 weeks (approximately) of development towards our Alpha for Spirits. We got a block out early on, grey blocks that marked…
Our first Blockout of the level. https://youtu.be/7VLwKHx2BqQ Our second blockout focused on getting the ‘mall’ feeling’ and working out our metrics. https://youtu.be/JClTfKwmIgI This phase of our blockout was a coordinated…
When trying to crop the concept render for the Void environment, I stumbled onto some new features for the windows image viewer. The viewer can haw add “3D” effects like…
Who am I? I’m Matthew, the environment artist with Open Door Games. I make 3D art and most of the supporting assets for the team. What are we making? We’re…