An informal light reference for game Artist
You never know when you jsut need to get that sunlight brightness taken care of really quick, and what's a good color temp for this sunset scene? THats what this…
You never know when you jsut need to get that sunlight brightness taken care of really quick, and what's a good color temp for this sunset scene? THats what this…
Godot is node based, as is Amazon Lumberyard successor O3DE. These engines are fundamentally different from Unity and Unreal because they are Node Based instead of using a Scene Manager.…
I get a lot of work doing rendering in game engines. Since 2018 Unity became the easiest place to be doing that kind of offline rendering, especially if you are…
It's hard to know what's good and what isnt quite going to work out with community contributed things. THis si a list of the community contributed shaders that I have…
Shader nodes are my favorite tool in any engine I use, and the Godot node editor is wildly powerful... while being absolutely obtuse to learn. Here are the things I…
Learning new languages and paradigms is hard, here's my personal translation guide. These are similar ideas, but not direct analogues. Script things UnityGodotDescriptionvoid Awake() {}func _ready():Runs when the object starts…
You have an FBX, but when you go to import it into Blender it says this: "ASCII FBX files are not supported" "ASCII FBX files are not supported" Solution: The…
Every once in a while you need a texture, sound, or model for a game or a prototype. It's easy to get something on google, but then the licensing isn't…
After talking with our art mentor, Jonathan, our team began looking into adding water to get some of the beautiful reflections back into our level. We have a few options,…
When trying to crop the concept render for the Void environment, I stumbled onto some new features for the windows image viewer. The viewer can haw add “3D” effects like…