Accessory Parts Roles: 3D ModellerTeam Size: 7 Created a variety of customisation parts to add to DesignCar’s collection. Models were based on real world parts with a focus on performance for mobile devices. I used weighted vertex normals to create sharper details at lower poly counts. DesignCar Territory Studio Categories ★ Featured, Licensed Work, Realistic, Vehicle & Hardsurface Tags Automotive, Blender, Built in RP, Cars, Customization, DesignCar, Hard Surface, Kit, Modeling, Modelling, Modular, Parts, Problem Solving, Retopo, Retopology, Skinning, Solutions, Systems, Territory Studios, Unity, UV Unwraping, Vehicles, Weighted Normals 2025-02-01 More works Arch Viz Architecture Blockout Nature Study Center Maquette & Massing Model ★ Featured Arch Viz Architecture Magna Plaza LV Licensed Work Realistic Vehicle & Hardsurface 1995 Nissan 240X