Gunhead: Airlock

Temp

Roles: Modeller, Animator
Production Team Size: 5-10


One of my first jobs at Alientrap Games was adding animation to the ship airlock in Gunhead.
The geometry was static, and for optimization it had been split amongst 3 different meshes that made up the static environment.

To make the door work in the scene a lot of things needed to be made/adjusted and animated:

  • Separated door geo form static meshes.
  • Retexture to optimize.
  • Add extending tube mesh to connect the door to the Gunhead mech behind the door.
  • Rig the door and lock mechanism.
  • Animate door opening sequence.
  • Reuse and reveres opening animation for the closing animation.
  • Create hole in ship mesh’s to fit the door and it’s new docking tube mesh into the scene.
  • Setup animation in Unity engine.

All in all a straightforward but multifaceted task the brought in many disciplines of game art – and created a smoother experience for the player every time they suit up for a mission.

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