Gunhead: HDRP Overhaul

Roles: Modeller, Developer
Production Team Size: 5-10


We wanted to check how different render pipelines presented the art of Gunhead. In this test I was asked to port Gunhead over to Unity’s High Definition Render Pipeline (HDRP) to see what it’s features could add to the artstyle.

In the end we decided that HDRP was the wrong direction for Gunheads style, and had significant overhead compared to the built in renderer for what we needed.

Error, check back later!
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