








Roles: Modeller, Environment Artist, Sculptor, Texture Artist
Production Team Size: 5-10
While at Alientrap I had the honour of creating the collectible boss skulls that mar your completion in the game. Some of these already existed in one form or another, but some of the really special ones where left to me to do from scratch. Based on the living versions of the bosses, and the art style designed by PixelNAUTS I finished the lineup and created the environmental modifications to add the wall into the main ship.

