

Roles: Modeller, Character Artist, Texture Artist
Production Team Size: 2
A character commissioned for a high paced arcade game made by a friend. An anonymous Assassins inspired by retro sci-fi and motorbike equipment.
To make the character I started form a medium-poly human base mesh. Form there I hand modelled the armor. Once the look was locked in I sculpted the details on the body suit and the damage on the hard surfaces.

