Interior Mapping Shader

Roles: Shader Artist, Technical Artist
Production Team Size: 1


The shader features a cubemap based interior renderer, using
standard PBR textures you can render 1000s of windows on one face at
almost no cost.
– Glass refraction based on surface normal map.
– Universal Render Pipeline Compatible.
– Cubmaps can be built in 3D or taken form a 360 camera
– interior and facade in one shader.
– Configurable columbs and rows of windows.
I based my shader design on a MIGS 2018 presentation by Insomniac
Games tech artists, as well as a 2020 video from Game Dev Guide. My demo
uses interior maps from HDRI Haven and surface textures form Substance
Source. Developed as part of the DMD shader collection.

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