









Roles: Modeller, Environment Artist, VFX, Texture Artist
Production Team Size: 1
A scene from the end of 2019, created while waiting for friends in Mandalorian S1 remote watch parties.
This was on of the most technically heavy scenes I have created, surpassed only by the work I did on the Stargate RPG in 2020. To bring this scene to life I used all the techniques in my toolbox:
– HD prop modelling and texturing
– Volumetric simulations & paticle behaviour
– Vehicle modelling
– Weight face normal and triplanar detail modelling
– Splat Shaders
– Dynamic Boolean
– Render Optimization
– Terrain Stamping
– Atmospheric Simulation
– Generative texturing
Roles: All work (Texturing, Modelling, Lighting, Shading, Framing, Look Dev, Reference, Animation) was done by myself, with some background materials provided by BlenderKit.
The lightsaber uses my own Screen Acurate RoTJ Hilt modelled and textured based on screenshots and behind the scenes photography.
Rendered in Eevee. Trees grown in The Grove 3D. Textures painted in Substance paitner. Auto colour corrected in Affinity Photo. Made in Blender 3D.

