Modbox: URP Conversion

Roles: Technical Artist, Shader Artist, Shader Developer, Redner Pipeline Specialist
Production Team Size: 4


I overhauled the entire Modbox graphics pipeline the use the Universal Render Pipeline (URP) for Modbox’s 2.0 release.

The overhaul involved:

  • Remaking every shader to be URP compatible.
  • Converting every texture set to use my new internal standard shader.
  • Checking every material to ensure features where consistent across the entire game and that functionally was preserved between Built in and URP versions.

Error, check back later!
Error, check back later!


More works