


Roles: Technical Artist, Workflow Supervisor
Team Size: 7
Developed a comparable UV system to C4D’s shrinkwrap projection in Blender to mimic how cars are wrapped in real life.
It works by using a bottom up wide angle camera to approximate the real world process of vacuum forming. This gives UV projection very similar to C4D’s shrinkwrap projection.
For more details, see my blog post about this system..
A huge thanks to Territory’s art Team Supervisor and Territory’s Producer for giving me the opportunity to work out this system.

