SurvivorMan VR: Canoe

Official gameplay showing the canoe, paddle, and river level I made.

Roles: Modeller, Developer, Level Designer, Texture Artist, Shader Artist
Team Size: 10-20


I upgrade an existing 3rd party canoe asset that the team had acquired.

I began by optimizing the mesh for VR, then adding the details form our narrative. As a sole survivior we needed the player to paddle form the center, I added scarped cushioning for the player to be grounded in the center.

Once the model met our needs I textured it in Substnace Designer, and Substance Painter to create a very dirty and weathered arctic canoe.

We wanted that durability to be communicated in the proportions and the texture details of the canoe.

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