SurvivorMan VR: Custom Optimization System

Official playthrough showing the river canoe level.

Roles: Developer, VR Specialist
Team Size: 10-20


Unity’s built in optimization systems where proving far to inefficient for Quest, and with the simple, linear, nature of our levels Unity’s systems demanded far to much overhead.

I developed a simple stage based system for us to ship our own level occlusion. A volume base system that uses precomputed level sections. These sections are connected to prebuilt mash sections that cover all possible camera perspectives.

The level sections can also control all sub objects in their area, and multiple sections can control the same set of objects to avoid duplicate data and objects.

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Canadian Screen Awards Winner

Canadian Screen Awards Winner 2024

Author By Academy of Canadian Cinema & Television
Survivorman VR was the Winner of the Canadian Screen Award for Best Immersive Experience in Fiction 2024.

Webby Honoree 2024

Author By The Webby Awards
Survivorman VR: The Descent was honoured in the Webby for AI, Metaverse & Virtual Science & Education 2024


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