

Roles: Modeller, Developer, Level Designer, Texture Artist, Shader Artist
Team Size: 10-20
Part way through the game the player rests in a an abandoned hut.
I modelled the hut based on a collection of real world arctic houses, sheds and huts,
To get more detail with less performance hit I replicated some early XBox era edge techniques for more fidelity in the corrugated metal.

