SurvivorMan VR: Paddle

Official playthrough showing the handelable tools and parts I made.

Roles: Modeller, Developer, Level Designer, Texture Artist, Shader Artist
Team Size: 10-20


As the game progresses, the player’s pole evolves into a full fledged kayak paddle.

I created the pieces for this tool and it’s evolution.

Each stage needed separate parts to collect, and an optimized mesh for the result. To keep performance cost down I textured these as one atlas that could be applied to each part.

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