

Roles: Modeller, Developer, Level Designer, Texture Artist, Shader Artist
Team Size: 10-20
Our end game bear needs a snack, and a seal is fatty enough to be useful in s signal fire!
The carcass is designed for up-close interaction. It needed:
- Physics interaction.
- VR friendly rigging.
- Realistic carcass, bones, blubber, hair all modelled and textured in.
- Lots of visible blood. The polar bear has striking red stains form the seal carcass, and the carcass needs blood to match. I painted the blood on using Substance Painters liquid simulation brush.
Error, check back later!

