



Roles: Environment Artist, Modeller, Level Designer
Production Team Size: 12
I was asked to design the HeroStar lobby/menu – set on a space station – from the ground up.
We developed a coffin shaped room, a narrow end for the player spawn, looking into the wider end where the integrative elements reside and are easy to take in.
This layout gives the player a great view of all the options they have available without crowding them to closely together.
Aesthetically we wanted to establish the location and feel for the game early. Using massive windows to show the galaxy where you’ll be fighting, and using the style of futuristic tech that you’ll be flying in, we can get the player in the right mindset from the get go!

