Roles: Developer, System Designer, Cinematographer
Production Team Size: 12
This is a spectator camera system designed to provide designers with the tools to show npc POV, beauty shots, and panoramas of the battle field with ease.
The controller uses a set of Cinemachine VCams, and sorts through them, showing them each for a married amount of time to keep the pace engaging.
The benefit to using Cinemachine as a base is that we do not need to have more than one ‘real’ camera in a scene. By using the CM priority system the controller avoids the memory issues associated with SetActive().

