
Roles: Modeller, Developer, Technical Artist
Production Team Size: 4
Modbox uses a variety of avatars, from in house character I created, exiting characters from before, and new avatars form 3rd parties like Synty.
We needed a facial animation system that could work on any avatar model, and tied into the OVR lip-sync system.
My setup uses a mesh decal, shaped to match each style of avatar, and UV’d to project properly.
The workflow steps where:
- Import character mesh
- Remove existing facial features
- Add the face layer
- Import to unity
- Connect to OVR
- Select face style
- Go talk to friends in VR!
Using this workflow I was able to overhaul every single character in Modbox. Now we have fully expressive avatars and fully expressive NPC on demand for our players to use.

