Working with an amazing team of programmers and designers I contributed to the multiplayer VR sandbox Mobox. My responsibilities included: shader development and rendering optimization; level design; environment art; marketing, video and graphic design; asset modeling and texturing; as well as character art, rigging, and animation.


2023 – 2024, Full Time Remote, Toronto Ontario

Working with an amazing team of programmers and designers I contributed to the multiplayer VR sandbox Mobox. My responsibilities included: shader development and rendering optimization; level design; environment art; marketing, video and graphic design; asset modeling and texturing; as well as character art, rigging, and animation.


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