Modbox: Moon Base Infiltration

Roles: Environment Artist, Level Designer, Developer
Production Team Size: 4


The first large level I designed at Alientrap, I tried to experiment with the ‘snail-house’ style of level design.

I prioritized a few things to make the level more repayable:

  • Multiple paths of entry
  • Multiple mechanisms to complete the objective
  • Strategic placement of NPC to pace the gameplay.

The player needs to eliminate the ‘command core’. To do that they can: get into the room with the core and fight all the drone guards; disable the shield dome, and take the core out from far away; or sneak in to the turret tower to destroy it using the level infrastructure.



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