

3D assets for Spirits, Modelled by me, and textured by Marina Pimentel



Roles: Environment Artist, Modeler, Texture Artist, Lighting, Technical Artist
Production Team Size: 4
The mall is the area that ties Spirits together. It connects all of our individual areas, as well as supporting the main gameplay areas.
My contributions: Modelled and UV’d all assets, created or modified all tiling and trim sheet textures, directed and executed lighting, built shaders, designed post processing, research and layout design.
Spirits is a telekinetic 3rd person shooter set in the 80s.

