In a parallel world set in the 80’s, everybody has psychic powers. A deadly illness called ‘psychorabies’ deteriorates the mind and causes psychics to go berserk, taking over their bodies and creating destructive manifestations of their powers.
Isaac, a young psychic, enters a quarantined mall in search of a friend, Maya, whom has succumbed to psychorabies. To save her, he’ll first have to subdue her with whatever he can manage to throw at her.
Spirits is the capstone game of the team’s final year at Sheridan College. It was developed in approx. 8 months, including pre-production. The aesthetic was heavily inspired by retro nostalgia (ie. vaporwave, arcade) and TV / films such as Stranger Things and Akira.
Oct 2018 – May 2019, Full Time On Site, Oakville Ontario
Modelled and UV’d all assets, created or modified all tiling and trim sheet textures, directed and executed lighting, built shaders, designed post processing, research and layout design.
Spirits is a telekinetic 3rd person shooter set in the 80s.

