Spirits

Spirits full game play.

3D assets for Spirits, Modelled by me, and textured by Marina Pimentel

Openign Menu of Spirits.

Roles: Modeller, Developer
Production Team Size: 4


In a parallel world set in the 80’s, everybody has psychic powers. A deadly illness called ‘psychorabies’ deteriorates the mind and causes psychics to go berserk, taking over their bodies and creating destructive manifestations of their powers.

Isaac, a young psychic, enters a quarantined mall in search of a friend, Maya, whom has succumbed to psychorabies. To save her, he’ll first have to subdue her with whatever he can manage to throw at her.

Spirits is the capstone game of the team’s final year at Sheridan College. It was developed in approx. 8 months, including pre-production. The aesthetic was heavily inspired by retro nostalgia (ie. vaporwave, arcade) and TV / films such as Stranger Things and Akira.



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