
Roles: Modeller, Developer, Level Designer, Texture Artist, Shader Artist
Team Size: 10-20
As the game progresses, the player’s pole evolves into a full fledged kayak paddle.
I created the pieces for this tool and it’s evolution.
Each stage needed separate parts to collect, and an optimized mesh for the result. To keep performance cost down I textured these as one atlas that could be applied to each part.

